Noble Fermi Emblem NOBLE FERMI
DEPLOY BUILD
128-HZ AUTHORITATIVE SERVER // IOSTORE CONTAINER VERIFIED // GLASS: [0000, 0000]
NOBLE FERMI — Battle-Scarred Heavy Metal Wordmark with 7.62mm Bullet Hole & Hacksaw Incision
INSIGNIA: 7.62MM AP IMPACT CRATER & SERRATED HACKSAW SHEAR

AUTHORITATIVE CHRONO-TACTICAL BALLISTIC WARFARE.

Engineered natively in Unreal Engine 5.8 C++20. Noble Fermi fuses high-lethality 3rd-person over-the-shoulder gunplay, physical Level IV ceramic plate fracture, localized 0.25x relativistic time-dilation spheres, and acoustic hologram phase-swapping into a single monolithic binary.

INSPECT ENGINE ARCHITECTURE ↓
DIRECT IP: 127.0.0.1:7777
SERVER TICKRATE
128.0 HZ
7.81ms Frame Budget
CHRONO DILATION
0.25x c
450cm Relativistic Sphere
SKELETAL RIG
21 BONES
Two-Bone Left-Hand IK
UI RENDERING
PURE SLATE
Zero-UMG Vertex HUD
/// SCROLL-LINKED ARCHITECTURAL DECK

SYSTEMS ENGINEERED IN C++20

EASING TOKEN: cubic-bezier(0.22, 1, 0.36, 1)
CHAPTER 01 / 04 AFPSFermiTimeBubble & AFPSFermiDecoyActor

THE FERMI ECHO & RELATIVISTIC CHRONO-DIVE

Combat in Noble Fermi revolves around manipulating localized spacetime and acoustic threat triangulation. Triggering a Ballistic Dive while sprinting deploys a 450.0f cm chrono-dilation field that decelerates incoming hitscan rounds into physical, dodgeable AFPSDilatedBulletActor projectiles traveling at 850 cm/s.

// TELEMETRY: AFPSFermiTimeBubble::Tick()
• Incoming hitscan raycasts intersect sphere boundary → convert to physical 3D brass slug
• Passing within 120.0f cm of player capsule triggers BULLET DODGE (+50 GOLD) & refunds +20 Stamina
CHRONO-SPHERE FIELD MONITOR 0.25x ACTIVE
HITSCAN ENTRY 850 CM/S SLUG OPERATOR (120CM GRAZE) [ ! BAITED ]
RADIUS: 450.0 CM GRAZE REFUND: +20 STAMINA GOLD: +50..150G
CHAPTER 02 / 04 SK_BaseMale // UFPSAnimInstance // Two-Bone IK

21-BONE ANATOMY & LVL-IV CERAMIC SHATTER

Every operator and tactical bot shares a unified 180 cm, 82 kg 21-bone skeletal hierarchy driven by UFPSAnimInstance with live left-hand Two-Bone IK locked to weapon_l_ik. Depleting an opponent's 100-point Level IV ceramic shield triggers MulticastTriggerArmorPlateShatter, ejecting a physical tumbling plate shard with ballistic sparks.

HEAD / CRANIUM
2.50x DMG
Pops Ballistic Helmet
UPPER CHEST
1.00x DMG
Lvl-IV Plate Carrier
CLAVICLE / NECK
1.20x DMG
High-Trauma Zone
EXTREMITIES
0.75x DMG
Procedural Limb Flinch
SOCKETS: weapon_r • weapon_l_ik • Muzzle_Flash_Socket
PHYSICAL TRAUMA & COSMETIC RIG LVL-IV INTACT (100)
SPINE_03 // CERAMIC CARRIER
4-Cell Cobalt Armor Matrix Active
HEAD // BALLISTIC HELMET
2.5x Lethal Impulse Detachment
RUNTIME MATERIAL INSTANCES (MID) 4 CAMO PRESETS
URBAN WOODLAND DESERT BLACKOUT
CHAPTER 03 / 04 UFPSRadarSubsystem // UFPSAudioSubsystem // 128-Hz Tick

128-TICK REPLICATION & ACOUSTIC RAYCAST RADAR

Built for zero-compromise competitive integrity on the 60m × 60m Rust Tactical Arena. Every unsuppressed gunshot and footstep propagates through UFPSRadarSubsystem and UFPSAudioSubsystem, driving both the 36-segment circular phosphor minimap and the center-screen Deaf Accessibility semicircle chevron radar.

3-LANE TACTICAL BOT AI

Autonomous Team Bravo operators (VIPER-1, SPECTRE-2, JACKAL-3, PHANTOM-4) patrol Container Yard (Flag A), Center Oil Derrick (Flag B), and Pipeline Bunker (Flag C).

PERSISTENT ECONOMY & BOUNTIES

Real-time combat accolades (Matrix Dodge, Fermi Phantom, Chrono Diver, Armor Breaker) credit persistent Gold & Opal balances via UFPSEconomySubsystem.

RUST TACTICAL // 3-LANE TOPOLOGY 60M × 60M
FLAG A // CONTAINER YARD [-14.0m, -10.0m]
FLAG B // OIL DERRICK CORE [+00.0m, +00.0m]
FLAG C // PIPELINE BUNKER [+14.0m, +10.0m]
AUDIO COOKING: 34 WAV IOSTORE TICK: 128 HZ LOCKED
CHAPTER 04 / 04 STANDALONE CLIENT & HEADLESS SERVER

MONOLITHIC DEPLOYMENT TERMINAL

Launch directly into the 3-zone Modern Warfare glass command lobby with live 3-point rim lighting on AFPSCharacterPreviewActor, or spin up an authoritative 128-tick headless dedicated server on Windows or Linux VPS infrastructure.

KEYBIND QUICK REFERENCE
[WASD + SHIFT] Tac-Sprint [C / CTRL] Tactical Slide [ALT / SPACE] Chrono Dive [Q] Fermi Echo / Swap [RMB] OTS / Optic ADS [ESC] Live Tactical Overlay
1 // UNIVERSAL CLIENT LAUNCHER (3D LOBBY → RUST TACTICAL)
.\Launch_Menu.bat
# Or run packaged monolithic binary directly:
Packaged\Windows\NobleFermi.exe -windowed -ResX=1280 -ResY=720 -log
2 // 128-TICK HEADLESS DEDICATED VPS SERVER
.\Launch_DedicatedServer.bat
# Headless command for Windows / Linux VPS:
Packaged\Windows\NobleFermi.exe ?game=/Script/NobleFermi.FPSMultiplayerGameMode -server -nullrhi -log -PORT=7777 -TickRate=128 -MaxPlayers=18
ENGINE: UNREAL ENGINE 5.8 C++20 CONTAINER: IOSTORE (.UTOC / .UCAS) REPLICATION: 128-HZ AUTHORITATIVE